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Silent hunter 3 editor
Silent hunter 3 editor













Veteran Airbase Modifier=0.7 Modifier for veteran airbase (carrier) ratingĮlite Airbase Modifier=1 Modifier for elite airbase (carrier) rating Novice Airbase Modifier=0.35 Modifier for novice airbase (carrier) ratingĬompetent Airbase Modifier=0.5 Modifier for competent airbase (carrier) rating Poor Airbase Modifier=0.2 Modifier for poor airbase (carrier) rating Maximum Aircraft Range=2500 in kilometers 3.4 add more aircraft probabilistically for a large target current airstrike probability againt that side 3.2 multiply coverage factor for the target area with : and detection area around submarine ( 10 km radius ) 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type Compute airstrike probability from each base Compute air coverage factors on allies/axis/neutral on the target zone

silent hunter 3 editor

Compute airbases in range according to their aircraft maximum ranges Lower periscope (so the ship doesn’t spot you before the torpedoes have a chance to strike!) and either wait for the explosions or consider diving deeper and begin evasive maneuvers if there’s a warship nearby.

silent hunter 3 editor

Once the enemy reaches the point where you have a straight shot at it, raise periscope and fire one or more torpedo. Open the torpedo tubes (if you haven’t already) and rub your hands in anticipatory glee. Keep the periscope down and watch the enemy approach with the hydrophone (a fading line on your map which shows the angle, but not distance of the sound contact). Wait for the enemy to approach that point. It may take several plotted waypoints to have the U-boat lined up straight with the perpendicular line. I find a location that is about 400 meters along the perpendicular line and plot a course to reach it. With the ruler, I draw another line perpendicular (90 degrees) to the predicted course at a position I believe I can reach with my U-boat before the enemy gets there.

silent hunter 3 editor

Using the ruler tool, I draw a line across the two marks to predict the ship’s course. I wait for a while (exactly how long depends, but perhaps 5-15 minutes of game time at 1x) and raise periscope and mark the ship’s location again. Go to periscope depth (if not already) and keep periscope down. After spotting an enemy ship, I mark its location on the map.















Silent hunter 3 editor